It may not hide the muzzle flash of the weapon like the flash hider does, but recoil control is more important, especially with Nokk who needs to finish the enemies she encounters as fast as she can. ![]() ![]() ![]() So with the compensator on the FMG-9's barrel, Nokk’s shooting experience with it will be more stable. That’s because the compensator lowers the FMG-9's horizontal and random recoil from all directions by reducing its recoil diamond size. FMG-9 with Scope 1.5x and Compensator + D-50 with Suppressor and Laser + Hard Breach Chargeįor the FMG-9 submachine gun, the compensator is actually the barrel attachment that provides the best recoil control and not the flash hider. Recoil pattern test on the FMG-9 in this setup with the author’s own recoil control applied:Ĥ. Secondary weapon - D-50 with Suppressor and Laser.Primary weapon - FMG-9 with Scope 1.5x and Flash Hider.Having the ability to disable hard breach preventing defender gadgets with the use of the impact EMP grenades.Having the ability to silently shoot defender gadgets like CCTV cameras with the suppressor on Nokk’s D-50 handgun.Providing Nokk with a good balance between zoom level and peripheral view through the scope 1.5x on her FMG-9.Removal of the muzzle flash on the FMG-9 submachine gun could make it harder for enemies to spot where Nokk is shooting them from.Providing Nokk with great vertical recoil control on her FMG-9 submachine gun through the use of the flash hider barrel attachment.With that said, if you have a hard breacher in your team but the other members don’t have a utility for enabling hard breaching, it would be wise for Nokk to bring her impact EMP grenades. But it’s on the last item in this list because Nokk’s role is to flank enemies and not join the other attackers in their hard breaching efforts. For the generic gadget, the impact EMP grenade is a great alternative utility for Thatcher’s EMP grenades when he’s banned. For its barrel attachment, the flash hider will greatly weaken its vertical recoil, allowing Nokk to handle its weapon kick much better. The scope 1.5x provides a great balance between zoom levels and side view, and that’s why it’s great for close to medium range. With a 1.5x zoom, Nokk will be able to see enemies on her sights very well without losing out too much in terms of peripheral view. The great thing about it is the availability of the scope 1.5x which is just perfect for the distance that Nokk operates in. It lacks grip attachment choices, but its stock recoil is very manageable so Nokk wouldn’t really miss out much even though she won’t be able to use a vertical grip with it. That’s because it’s fully automatic, and therefore, easier to use. The FMG-9 submachine gun is the primary weapon of choice for many Nokk players. FMG-9 with Scope 1.5x and Flash Hider + D-50 with Suppressor and Laser + Impact EMP Grenade And when she’s engaging enemies, she has excellent weapons and gadgets that complement her stealth abilities.ĥ. That’s because she’s able to really catch enemies off guard through her silent steps and ability to be invisible on defender cameras. This makes Nokk one of the best rushers in the game despite her using only normal speed when her special ability is active. When it’s active, she would appear invisible on defender cameras, and her footsteps, except when sprinting, will be very silent. Her special ability is sort of a combination of Vigil’s and Caveira’s. Nokk is the stealthiest operator on the attacker’s side.
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