![]() Once this script runs, SimpleOperator is registered with BlenderĪnd can be called from Operator Search or added to the toolbar. remove ( menu_func ) if _name_ = "_main_" : register () # test call bpy. append ( menu_func ) def unregister (): bpy. bl_label ) # Register and add to the "object" menu (required to also use F3 search "Simple Object Operator" for quick access). new ( "MyTestCollection" ) collection = def menu_func ( self, context ): self. get ( "test_prop", "fallback value" ) # dictionaries can be assigned as long as they only use basic types. object : print ( "Property found" ) # Use the get function like a Python dictionary # which can have a fallback value. It gives access to library data, for example:īpy. This implies that any setting that can be changed via a button can also be changed with Python.Īccessing data from the currently loaded blend-file is done with the module bpy.data. You can access Blender’s data with the Python API in the same way as the animation system or user interface Key Concepts Data Access Accessing Data-Blocks ![]() Scripts can also run from the command line with Blender but to learn scripting in Blender this isn’t essential. The Python Console is typically used for typing in snippets and for testing to get immediate feedback,īut can also have entire scripts pasted into it. py files or paste then from the clipboard, then test using Run Script. You can use the Scripting workspace accessible from the Topbar tabs.įrom the text editor you can open. Rather than manually configuring your spaces for Python development, Text editor or entering commands in the Python console.īoth the Text Editor and Python Console are space types you can select from the header. The two most common ways to execute Python scripts are using the built-in Scripts/startup/bl_operators for operators. Scripts/startup/bl_ui for the user interface. To examine further scripts distributed with Blender, see: Many python examples can be found in the text editor’s template menu. The context menu of buttons directly links to this API documentation (when enabled see above). ![]() Is great for testing one-liners it has autocompletion so you can inspect the API quickly.īutton tooltips show Python attributes and operator names (when enabled see above). This document its intended to familiarize you with Blender Python APIĪ quick list of helpful things to know before starting: Subscribe to changes to data and it’s properties.ĭefine new settings in existing Blender data. Modify user preferences, keymaps and themes.Ĭreate user interface elements such as menus, headers and panels.Ĭreate new rendering engines that integrate with Blender. Blender has no price tag, but you can invest, participate, and help to advance a powerful collaborative tool: Blender is your own 3D software.But some areas are still being extended and improved.Įdit any data the user interface can (Scenes, Meshes, Particles etc.). To confirm specific compatibility, the list of supported platforms indicates those regularly tested by the development team.Īs a community-driven project under the GNU General Public License (GPL), the public is empowered to make small and large changes to the code base, which leads to new features, responsive bug fixes, and better usability. Its interface uses OpenGL to provide a consistent experience. Examples from many Blender-based projects are available in the showcase.īlender is cross-platform and runs equally well on Linux, Windows and Macintosh computers. Blender is well suited to individuals and small studios who benefit from its unified pipeline and responsive development process. Advanced users employ Blender’s API for Python scripting to customize the application and write specialized tools often these are included in Blender’s future releases. It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing and motion tracking, and video editing. Blender is a free and open source 3D creation suite.
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